Overwatch releases its big Season 3 update, bringing quality of life improvements to the game, bug fixes, and tons of new content to discover, like the latest character to join the roster, Shion. Overwatch has been on a roll since the game was rebranded and overhauled back in February, attracting players to come back thanks to the new heroes that have been added along with all the major system changes and overhauls made to further improve the experience.
However, despite all the success so far, it hasn’t always been a smooth ride for the game. In fact, controversy erupted during Season 2 when Overwatch‘s 10th Anniversary celebration began. Pushback from players centered around the lack of meaningful rewards and content, to which Blizzard responded by doubling the amount of rewards that players could earn. Later on, another frustration reared its head surrounding the unique Table Flip anniversary title, which required a fair amount of grinding to earn. Blizzard not only extended the unlock window, but lowered the requirements, while also rewarding those who were able to earn it with a special unlock.
Overwatch’s New Hero Shion Copies Apex Legends’ Homework but Gets a Better Grade
Overwatch’s brand-new hero Shion has arrived, and she puts a much flashier spin on some of the latest Apex Legends character’s tricks.
For most fans, the biggest piece of Season 3 is the addition of Shion to the Overwatch roster. As previous trailers have already revealed, Shion is a DPS specialist, armed with dual Kira pistols, a quick dash, and the ability to not only ride her motorcycle during a match, but toss it at her enemies for major damage. Her ultimate also allows her to rush forward three times while firing a storm of gunfire at her enemies in the process.
In terms of her background, Shion is a high-ranking member of the Hashimoto Clan. Shion’s debut trailer showed her battling Sojourn, who was investigating weapons being smuggled to the current leader of the Talon organization, Vendetta. There’s certainly a long list of characters that Shion is connected with, namely Mizuki, Kiriko, as well as the Shimada boys, Hanzo and Genji.
Click or tap on the games that match the category
Season 3 also kicks off a new meta event called Anima Strike, which adds a hybrid map for players to explore. From June 16 through July 6, players will be able to battle through various locations in Tokyo by completing challenges, with every week changing to a unique 2D hub layout themed around Neon Junction, Yokai Hideout, and Hashimoto Headquarters. Finishing the Prestige track allows players to pick a different path for that week’s layout before the next reset arrives and resets everything. During the event, players can earn up to 18 lootboxes, 3 epic lootboxes, 3 legendary lootboxes, and a ton of other unique cosmetic items.
However, Anima Strike isn’t the only new event arriving during Season 3. June 30 to July 13 will kick off the Community Crafted Arcade event that switches up hero abilities for something completely different, with unique rewards also available to unlock. Junkrat’s Loot Hunt and Excavation Initiative also return later in the season, offering even more lootboxes to obtain.
What’s That Weapon?

Identify the silhouettes before time runs out.

Identify the silhouettes before time runs out.
Easy (7.5s)Medium (5.0s)Hard (2.5s)Permadeath (2.5s)
Outside of the new content, Blizzard has gone through and made various balancing changes to the current roster of characters for multiplayer and Overwatch‘s Stadium game mode. Domina earned herself a brand new major perk called Corporate Retreat, which is set to replace Power Move. Specifically, Corporate Retreat allows Domina to move her Barrier Array one time while it is active. Hazard has also received several tweaks to his perks, while most other characters on the roster also saw ability adjustments of some kind.
Overwatch Season 3 Patch Notes
General Updates
- Our Nintendo Switch client will be receiving a rebase, which will result in longer download times for users on that platform.
- Continued to expand our Advanced Info Panel keywords for some of the more opaque ability interactions with: Crush, Heal Amp Cap, Ignore Energy, Reduction Cap and Strong Reduction – Read them to find out more!
Sound
- Added a new Option under Sound → General → Sounds to control the volume of Teammate/Enemy Eliminated Sound Effects.
Controls
- Removed the default keybind for Toggle UI (previously ALT+Z). Players who wish to use this feature can reassign it manually under Options > Controls.
Accessibility
- Added two new Options under Accessibility → General → Chat.
- High Contrast Chat lets players have a dark background that makes chat easier to read.
- Chat Background Opacity lets players control how dark the background is if High Contrast Chat is disabled.
Social
- In a previous update, added a Favorites category to the Friend Panel to help players quickly find favorited friends.
Competitive Play Updates
Hero Bans
- The Roster (described in more detail in Core Game Updates below) gives players the ability to share their favorite heroes with their teams to enable better coordination.
- A player’s Preferred Hero (their #1 hero in the Roster by default) now contributes 3 negative votes during Hero Bans. This would nullify one player’s 3rd place vote.
- Lobby Bans are a 5th ban slot that can break the 2 hero Role Limit. Unlike all other hero bans, Lobby Bans are calculated by adding together all votes from both teams. If both teams had at least 1 vote for a hero and there were 10 total votes for a hero (such as one first place and one third place vote), the hero will be Lobby Banned.
- The Ban Results page of Hero Bans has new visual updates to help players understand the snake draft and to display the Lobby Ban.
- The Hero Bans phase now displays the number of votes for each of your choices (7 for 1st place, 5 for 2nd place, and 3 for 3rd place) and the total number of votes your team has contributed together for each hero.
The Roster was built with Competitive Play in mind, allowing players to communicate their preferred heroes effortlessly, but it’s also useful to Quick Play players that want to pick the best map for their allies. Negative votes for preferred heroes prevent most cases where one teammate could successfully vote to ban your preferred hero alone, assuming you also vote to ban at least two other heroes. If two players on your team want to ban your preferred hero they’ll still be able to out-vote you though. Lobby Bans are designed to ensure that Hero Bans feel more responsive to player preferences, banning heroes that both teams prefer not to play against. Lobby Bans also give players a better reason than ever to vote if they want a specific hero banned.
Top 500 Challenger Live Replays
- All players can now watch live replays of ongoing matches for players on the Top 500 Challenger Leaderboards.
- Live Replays are streamed to viewers with a delay to prevent the feature from being used for a competitive advantage by other players.
- Live replays share controls with the existing replay function.
- For players on any leaderboard, this feature can be disabled in the Options under Social → Privacy → Leaderboards. The setting is called “Hide Leaderboard Live Replay” and is defaulted to Off.
Cheater Compensation
- Rank Progress compensation awarded to higher Rank players no scales down by respecting the Pressure Modifier.
Hero Updates
The perk system has continued to evolve since Season 1, with ongoing additions to heroes and perks across the roster. This patch includes targeted adjustments to perks that are out of line in pick rate, win rate, or overall effectiveness, with the goal of improving viability and maintaining meaningful choice.
Tank
D.Va
-
Shield System – Major Perk
- Shield conversion reduced from 150 to 100.
Domina
-
Corporate Retreat – Major Perk
- Added.
- While Barrier Array is active, it can be moved one time to another location.
- Power Move – Major Perk
Doomfist
-
Power Matrix – Major Perk
- Duration reduced from 1 to 0.8 seconds.
Hazard
Hazard has become a strong pick across multiple scenarios due to his survivability, mobility, and lethality. Reducing Spike Guard’s duration lowers his ability to sustain during engagements, while adjustments to his perk distribution reinforce a tradeoff between mobility and lethality within his Major perks.
-
Anarchic Zeal – Minor Perk
- Healing increased from 30 to 40%.
-
Reconstitution – Minor Perk
- Moved from Major to Minor Perk.
- Extra resource cap reduced from 50 to 25.
-
Deep Leap – Major Perk
- Moved from Minor to Major Perk.
- Range increased from 15 to 20%.
-
Explosive Impalements – Major Perk
- Damage reduced from 40 to 30.
Spike Guard
- Maximum duration reduced from 3 to 2.5 seconds.
Ramattra
-
Relentless Form – Minor Perk
- Duration bonus increased from 1 to 2 seconds.
- Half effectiveness during Annihilation.
-
Nanite Repair – Major Perk
- Healing increased from 75 to 100.
Reinhardt
Reinhardt can struggle against the high mobility of the hero roster. Increasing Firestrike’s projectile speed increases its consistency at range and better rewards accurate use. This also crosses double Firestrike breakpoints against 250 health targets.
Firestrike
- Damage increased from 120 to 125.
- Projectile speed increased from 30 to 33.
Zarya
Zarya has fallen below intended performance following recent reductions to her Primary Fire and perks. Reducing energy degeneration increases her ability to retain energy more consistently, increasing uptime while retaining her lower maximum damage output.
Energy
- Energy degeneration rate reduced from 2.5 to 2.0 energy per second.
Damage
Anran
These changes enhance the fluidity of Anran’s abilities, allowing for smoother ability flow without significantly increasing her overall power.
Inferno Rush
- Reduced recovery after the ability from 0.3 to 0.1 seconds.
Dancing Blaze
- Reduced recovery after the ability from 0.2 to 0.1 seconds.
Ashe
-
Double-Barreled – Minor Perk
- Knockback reduction of second shot removed.
- Viper Sting – Major Perk
-
Airburst – Major Perk
- Ammo gained increased from 3 to 6.
Bastion
- Armored Artillery – Minor Perk
-
Smart Bomb – Minor Perk
- A-36 Tactical Grenade’s self-knockback is increased by 25% and no longer damages you.
Cassidy
-
Even The Odds – Minor Perk
- Healing increased from 30 to 40 healing per second.
-
Silver Bullet – Major Perk
- Bleed total damage over time reduced from 70 to 50.
- Duration reduced from 2.5 to 1.5 seconds.
Echo
-
Partial Scan – Minor Perk
- Ultimate charge gained reduced from 50% to 30%.
-
Full Salvo – Major Perk
- Number of additional projectiles reduced from 3 to 2.
Emre
Emre’s ultimate generation rate is high due to his damage output and exceeds the impact of the ultimate. Increasing its cost better aligns its charge rate with its overall effectiveness.
Override Protocol
- Ultimate cost increased 10%.
Genji
Lowering Genji’s deflect cooldown improves engagement frequency while also compounding the increased value of the Meditation perk.
-
Meditation – Major Perk
- Healing increased from 35 to 50 per second.
Deflect
- Cooldown reduced from 10 to 8 seconds.
Junkrat
-
Bomb Voyage – Minor Perk
- Attack speed bonus increased from 25% to 35%.
Mei
Mei’s Primary Fire range has increased to improve its effectiveness when closing distance on enemies. Deep Freeze is rarely effective, as low-health targets are often eliminated before being frozen. Increasing its freeze rate against non-tank heroes makes it more usable without increasing effectiveness against tanks.
-
Deep Freeze – Major Perk
- Freeze rate increased by 30% against non-tank heroes.
Endothermic Blaster
- Range increased from 10 to 12 meters.
Reaper
Dire Triggers has increased Reaper’s strengths across many matchups and added more lethality to his kit. Combined with his survivability, this pushes him past intended durability and kill potential. Reducing his health lowers his survivability while preserving the lethality Dire Triggers provides.
- Health reduced from 300 to 275.
-
Lingering Wraith – Minor Perk
- Movement speed bonus reduced from 40% to 30%.
Sierra
Sierra’s projectile size is large relative to her fire rate, making her weapon too consistent. Reducing projectile size lowers this consistency, while improvements to Anchor Drone’s responsiveness increase her mobility.
-
Tight Grip – Minor Perk
- Improved weapon spread reduced from 100% to 70% faster.
-
Locked-In – Major Perk
- Now only provides increased attack speed when Tracking Shot hits an enemy hero.
Helix Rifle
- Base projectile size reduced from 0.175 to 0.15m.
Anchor Drone
- Drone deploy speed increased from 30 to 40 meters per second.
- Drone deploy range increased from 14 to 16 meters.
- Drone grapple range increased from 17 to 19 meters.
Sojourn
-
Friction Generators – Major Perk
- Max energy gained increased from 50 to 75.
Tracer
-
Kinetic Reload – Minor Perk
- Ammo gain reduced from 20 to 12.
Vendetta
Previous reductions to Overhead Swing range and Onslaught movement speed reduced Vendetta’s ability to secure eliminations. Increasing Onslaught’s movement speed and duration improves its effectiveness as a mid-fight tool to stay within striking distance. Her ultimate cost has also been reduced to better align with her current damage output.
Sundering Blade
- Ultimate cost reduced by 15%.
Onslaught
- Movement speed boost per stack increased from 2% to 3%.
- Maximum duration increased from 5.5 to 7.5 seconds.
Support
Ana
-
Speed Serum – Minor Perk
- Movement speed bonus reduced from 40% to 30%.
Brigitte
-
Whiplash – Major Perk
- Damage increased from 50 to 60.
Illari
-
Rapid Construction – Minor Perk
- Cooldown reduction increased from 1.5 to 2 seconds.
Jetpack Cat
While Jetpack Cat’s win and play rates remain low, Lifeline is highly effective at higher ranks when continuously carrying certain heroes. Increasing the fuel regeneration penalty while carrying a target and reducing the strength of Transport Shielding weakens this strategy, while weapon improvements increase effectiveness outside of Lifeline.
-
Transport Shielding – Minor Perk
- Duration reduced from 5 to 3 seconds.
- Maximum shields reduced from 75 to 50.
-
Headbutt – Major Perk
- Speed threshold to activate lowered from 16.5 to 14 meters per second.
- No longer refunds fuel.
- Damage increased from 30 to 50.
Frenetic Flight
- Fuel regeneration penalty while carrying a target increased from 2x to 3x slower.
Biotic Pawjectiles
- Damage and healing increased from 4 to 4.5 per pellet.
Juno
-
Faster Blaster – Major Perk
- Shots per second increased from 20 to 22.
Lifeweaver
Improvements to Lifeweaver’s healing have increased his ultimate charge rate. Increasing the ultimate cost adjusts for this, while also reverting a previous change to Tree of Life’s overhealth conversion that made the ultimate too strong in sustained healing.
Tree of Life
- Ultimate cost increased by 9%.
- Overhealth conversion rate from overhealing reduced from 100% to 50%.
Mercy
Flash Heal has increased Mercy’s overall healing output, so her ultimate cost has been increased to account for this. Damage Boost is reduced to offset her increased value, with that power shifted into Chain Boost to improve its viability.
-
Chain Boost – Major Perk
- Additionally increases damage boost by 5%.
Caduceus Staff
- Damage boost reduced from 30% to 25%.
Valkyrie
- Ultimate cost increased 7%.
Mizuki
Mizuki’s Katashiro Return is limited by its short duration and longer cooldown. Reducing the cooldown and increasing duration improves its availability and flexibility as a mobility tool.
Katashiro Return
- Cooldown reduced from 12 to 11 seconds.
- Duration increased from 4.5 to 5.5 seconds.
Moira
Biotic Orb’s output is limited by the mobility and durability of the hero roster. Increasing its damage and healing increases its impact, while rewarding efficient placement.
Biotic Orb
- Damage per second increased from 50 to 60 damage per second.
- Healing per second increased from 65 to 75 healing per second.
- Maximum damage per orb increased from 200 to 250.
Wuyang
-
Ebb and Flow – Major Perk
- Rewind healing increased from 50% to 100%.
Core Game Updates
The Roster
- Players can now choose their Top 3 preferred heroes in each Role to be displayed to their team during all Pregame phases (Map Voting, Preferred Hero, Hero Bans).
- Players can change which heroes appear in the Roster from the Main Menu, while they’re in queue, and during Pregame phases (changes made in the Pregame are not saved, since they’d often be in response to a map or allied hero choice).
- Players can opt into only displaying 2, 1, or 0 heroes (no preference), but by default the 3 displayed heroes will be the same heroes used on the Player Cards.
- Players can see their group members’ Roster of heroes by opening the social context menu that offers other social options like Whisper and View Career Profile.
Map Voting Updates
- The maps on offer should be much less likely to be maps you played within the last 5 matches. This change will help players that play for shorter sessions to be much more likely to experience more map variety.
Practice Range
- Floating Combat Text has been enabled for the Core Game’s Practice Range.
Post-Match Accolades
- Retuned many cards that showed up too often (looking at you Echo Sticky Bombs) and increased the odds of some cards appearing.
Streamer Mode
- Added many new fake names…
Stadium Updates
This update is aimed at refreshing the Stadium meta and adding more build variety, especially to many of Stadium’s heroes that have had limited viable build options since Stadium’s launch. Every hero is being changed, with several heroes getting larger scale reworks. We’ll be keeping a close eye on these changes and will be quick to react to any balance outliers or issues here.
General Changes
- Grouping Restrictions have been removed from Stadium Ranked.
Due to the progressive nature of Stadium Ranked, grouping restrictions felt ineffective and often prevented players from playing with their friends while still allowing players to queue into other players with wide Stadium Rank disparities if their hidden MMRs were close enough.
Tank
D.Va
These changes are aimed at giving D.Va a healthier Pilot oriented option, improving her Missile build and opening up its itemization by lowering reliance on hero specifics, and lowering the ease of value of Defense Matrix oriented strategies.
Express Detonation – Power
- Added “+50% [Call Mech] Radius.”
Legendary Loadout – Power
- Bonus Explosion Damage increased to 375% (Up from 325%).
Multitask Mod – Power
Nano Cola Nitrous – Power
- Reworked to Power.
- Reworked from “When you eject from your Mech, gain [Nano Boost] for 4s” to “While ejected from your [Mech], gain 40% increased Max Life and 30% Move Speed”.
Party Protector – Power
Ultrawide Matrix – Power
Mastermind’s Mitigator – Rare Hero Ability Item
- Added 10% Ability Lifesteal.
Busan Blaster – Epic Hero Ability Item
- Cost reduced to 9000 (Down from 10000).
- Removed 20% Ability Power.
- Added 50 Armor.
- Explosive damage reduced to 60 (Down from 80).
- Can now generate Ultimate Charge.
Dae-Hyun’s Detonator – Epic Hero Ability Item
- Cost increased to 9000 (Up from 4000).
- Rarity increased to Epic (Up from Rare).
- Removed 15% Ability Lifesteal.
- Added 15% Starting Ultimate Charge and 25 Armor.
Macro Missile – Epic Hero Ability Item
Onslaught Ordnance – Epic Hero Ability Item
- Cost reduced to 10000 (Down from 12000).
- Ability Power reduced to 10% (Down from 15%).
Doomfist
These changes are aimed at improving his lesser used powers. Jab Cross was reworked to enable more Weapon Power and hybrid builds. Asteroid Smash and Slam Wham were given some quality of life to improve their interaction with other powers.
Aftershock – Power
- Damage reduced to 40% (Down from 60%).
Asteroid Smash – Power
- Now pulls down enemies within its area.
- Maximum Damage decreased to 150 (Down from 200).
- Base impact damage increased to 75 (Up from 50).
Jab Cross – Power
- Now grants Bonus Attack Speed (instead of just Melee Attack Speed).
- Duration reduced to 0.75s (Down from 3s).
Slam Wham – Power
- Reworked from “Increase [Seismic Slam] damage by 2% and range by 6% for every 1m traveled downward” to “Increase [Seismic Slam]’s damage up to 75% and range up to 50% based on time airborne.”
- Added UI indicator.
The Bestest Defense – Power
- The Best Defense scaling increased to 50% (Up from 35%).
Loaded Knuckles – Epic Hero Weapon Item
- Removed 20% Melee Damage.
- Added 15% Weapon Power.
Wing Clipper – Rare Hero Ability Item
Power Bank – Rare Hero Ability Item
- Removed slow after charging past threshold.
Second Wind – Rare Hero Ability Item
- New
- 25 Health
- 20% Reduced Ultimate Cost
- Spending your Ultimate Charge resets all your ability cooldowns and restores 100% of your Life.
Chasmcrusher – Epic Hero Ability Item
- Added “You can [Jump] while Airborne during [Seismic Slam].”
Hazard
These changes are aimed at giving Hazard a viable Weapon Power build while focusing Hazard’s Spike Guard oriented builds to specific windows of power.
Barbed Shot – Power
- Bonus damage now scales with Weapon Power (instead of Ability Power).
- Bonus damage reduced to 8 (Down from 10).
Bonerot – Power
- Reworked from “Ammo gained from [Spike Guard] deals 20 extra Damage. [Spike Guard] Ammo regeneration speed is increased by 25%” to “Dealing 6 instances of Weapon Damage marks targets with spikes. [Quick Melee] and [Violent Leap]’s slash detonate them for for 50(WP) damage”.
Boomslang’s Blaster – Power
- Changed from Item to Power.
Bunny Hop – Power
- Added “grants nearby allies Overhealth equal to 10% of your Max Life for 3s” after using Violent Leap.
Hit Me Again – Power
Juiced – Power
- Healing changed to 30% of Max Life over 3s (from 100 (AP) over 2s).
Slasher – Power
- Removed increased Ultimate Charge.
- Reduced enemy ignoring range to 7m (Down from 10m).
Twin Fang – Power
- Reworked from “After using [Violent Leap], your next [Bonespur] fires a second free shot with 75% damage” to “Every 3rd shot of [Bonespur] fires an additional shot with 50% damage”.
Woof Woof – Power
- Reworked from “Each [Violent Leap] hit charges [Spike Guard] with 10% bonus energy. Gain 15% Extra [Spike Guard] Resource” to “After using [Violent Leap], increase [Spike Guard] Range by 50% for 3s”.
Skewer Bloom – Rare Hero Ability Item
Blood Needle – Epic Hero Survival Item
- Cost decreased to 9500 (Down from 11000).
- Max Life Healing increased to 0.5% (Up from 0.3%).
- Max Healing Resource – removed.
- Health changed to Armor.
Spine Protector – Epic Hero Survival Item
- Cost reduced to 9500 (Down from 10000).
- Weapon Lifesteal increased to 10% (Up from 5%).
Susannah’s Support – Epic Hero Survival Item
- Cost reduced to 9000 (Down from 11000).
- Damage Mitigated converted to healing increased to 25% (Up from 10%).
Junker Queen
We’re improving Junker Queen’s Jagged Blade oriented build and also buffing Bow Down to give Junker Queen a stronger option against some of her hard counters.
Blade Parade – Power
- Can be held for 1s longer after fully charged.
- Bonus damage reduced to 75% (Down from 100%).
- Now also increases projectile speed based on time charged up to 200%.
- No longer knockbacks.
Bow Down – Power
- Added “While casting [Rampage], become Unstoppable and reset all ability cooldowns.”
- Knock Down duration increased to 2s (Up from 1.5s).
Cut ‘Em Gracie – Power
- Reworked from “Each enemy hit by [Jagged Blade] reduces its cooldown by 2s and slowed by 35% for 1s.” to “Each enemy hit by [Jagged Blade] reduces its cooldown by 1s. When recalling [Jagged Blade] its radius is increased by 100% and deals 40 impact damage”.
Merciless Magnetism – Power
- Reworked from “Using [Commanding Shout] causes your [Jagged Blade] to home to a target within 25m” to “[Jagged Blade] can crit for 50% bonus damage. [Jagged Blade]’s pull strength is increased by 50%. When you crit, this bonus is doubled”.
Tinker Tracksuit – Epic Hero Ability Item
- Cost increased to 10500 (Up from 9500).
- Added 50 Health.
- Removed 5% Cooldown Reduction.
- Reworked from “[Rampage] and [Carnage] hits grant 10% Attack Speed for 4s” to “[Jagged Blade], [Rampage] and [Carnage] hits grant 20% Ability Power for 5s”.
Thick Skull – Epic Hero Survival Item
- Cost reduced to 9000 (Down from 10000).
- Damage reduction now also triggers while casting Jagged Blade.
- Damage reduction reduced to 30% (Down from 75%).
Orisa
These changes are aimed at giving Orisa a more specific Weapon Power oriented build and improve Javelin Spear oriented strategies, while tuning down some outliers.
Core Cooling – Power
- New
- “While [Fortify] is active, reduce Heat generated by 90% and gain 10% Attack Speed.”
Critical Charger – Power
- New
- “[Energy Javelin] can crit for 50% bonus damage. [Energy Javelin] can be charged for up to 200% projectile speed and pierces enemies at full power.”
Factory Reset – Power
Hooves of Steel – Power
- Reworked from “After [Fortify] ends, gain Shields equal to 50% of the damage received during [Fortify] up to 150. Resets when you next use [Fortify]” to “After [Fortify] ends, gain Shields equal to 60% of Weapon Damage dealt during [Fortify], up to 200. Resets when you next use [Fortify]”.
Hot Rotate-O – Power
Javelin Overclock – Power
Lassoed – Power
- Added “Gain 3% Ultimate Charge for each enemy pulled.”
Oladele-Copter Blades – Power
- Reworked to Power.
- “While using [Javelin Spin] and [Terra Surge], gain Free Flight and 20% Move Speed, but [Terra Surge] deals 50% reduced damage.”
Optimized Energy – Rare Hero Weapon Item
Electro-Lights – Epic Hero Weapon Item
- Cost increased to 11000 (Up from 4000).
- Rarity increased to Epic (Up from Rare).
OR-15 Escalator – Epic Hero Weapon Item
- New
- 10% Weapon Lifesteal
- “Gain Weapon Power based on [Heat] up to 30%”
- 10000 Cost.
3-D Printed Lance – Epic Hero Ability Item
- Cost reduced to 10000 (Down from 11000).
- Added 50 Armor.
- Ability Power reduced to 10% (Down from 15%).
- No longer generates Heat on Energy Javelin use.
- Energy Javelin Cooldown Reduction on hit increased to 20% (Up from 15%).
Siphonic Spear – Rare Hero Survival Item
- Max Life Heal reduced to 5% (Down from 10%).
- Heal Duration reduced to 2s (Down from 3s).
Solar Regenergy – Rare Hero Survival Item
- Cost increased to 5000 (Up from 4000).
Efi’s Theorem – Epic Hero Survival Item
- Removed 20% Ability Lifesteal.
Ramattra
Omnium Augment – Rare Hero Weapon Item
- Cost increased to 5000 (Up from 4500).
Nano-Mender – Epic Hero Survival Item
- Cost reduced to 9000 (Down from 11000).
Swirling Ward – Epic Hero Ability Item
- Increased Jump Height now only affects you and not your allies.
Reinhardt
We reworked a couple less popular options to enable stronger Barrier Field builds and a different flavor of Charge builds, while making some small tuning adjustments to his hero itemization.
Amplification Barrier – Power
Barrier Reconstruction – Power
- Barrier Shield health restore now triggers off of all Melee damage, not just Rocket Hammer damage.
Crusader Slam – Power
- New
- “Ability: While [Barrier Field] is active, use [Primary Fire] to knock up enemies and deal Melee Damage equal to 5% of your Barrier Field Life. (8s Cooldown).”
Iron Drift – Power
- New
- “+200% [Charge] Duration. Charge can pin multiple enemies at once and can slow down by holding backwards.”
Vanguard – Power
Dampener Grip – Epic Hero Weapon Item
- Cost increased to 11000 (Up from 10000).
Plan Z – Epic Hero Weapon Item
- Cost reduced to 10000 (Down from 11000).
Phoenix Protocol – Epic Hero Survival Item
- Health increased to 50 (Up from 25).
Wilhelmwagen – Epic Hero Survival Item
- Cost reduced to 9500 (Down from 11000).
Sigma
These changes are aimed at helping Sigma have some more agency in difficult matchups and improve his Accretion build.
Apogee Alignment – Power
- Damage increased to 75% (Up from 50%).
Mass Driver – Power
- Accretion damage increased to 25% bonus damage (Up from 20%).
- Experimental Barrier Health Restore increased to 150 (Up from 100).
Zero Gravity – Power
- Removed 10% damage reduction.
- Duration increased to 2.5s (Up from 1.5s).
- Flight now also triggers on Gadget use.
The Harness – Epic Hero Ability Item
- Added “If [Accretion] misses, [Accretion]’s cooldown is reduced by 4s.”
Winston
These changes are aimed at improving Winston’s Secondary Fire, Jump Pack, and Barrier focused strategies, while trimming some power off of his more generically strong powers.
- Barrier Projector now scales with Ability Power and no longer scales with Passive Currency.
Circuit Breaker – Power
- Electric Damage Lifesteal reduced to 10% (Down from 15%).
- Removed increased Electric Damage.
Electro Cluster – Power
- Range reduced to 15% (Down from 20%).
Lightning Rod – Power
- Bounce Range increased to 8m (Up from 6m).
Lunar Leap – Power
- Ultimate Charge per target hit increased to 3% (Up from 2%).
Lucheng Launchers – Power
- Reworked to Power.
- Removed 50% Base Jump Pack Damage.
- Reworked from “During [Primal Rage], [Jump Pack]’s base damage becomes electric and can increase up to additional 100% while airborne” to “[Jump Pack]’s damage becomes Electric and can increase by up to 75% damage while Airborne. This bonus is doubled while [Primal Rage] is active”.
Primal Punch – Power
- Jump Pack cooldown also reset by Tesla Cannon Secondary Fire eliminations.
Pocket Projector – Power
- Mini Barrier Projector Health increased to 10% (Up from 5%).
Surge Protector – Power
- Reworked from “Allies within the [Barrier Projector] gain 25 (AP) temporary Overhealth per second, up to 100” to “Allies within [Barrier Projector] are healed for 30 (AP) every 1s”.
Volatile Volt – Power
- Secondary Fire Critical Damage increased to 250% (Up from 200%).
Volt Siphon – Rare Hero Weapon Item
- Cost increased to 5000 (Up from 4000).
- Overhealth Cap decreased to 50 (Down from 100).
Harold’s Glasses – Epic Hero Weapon Item
- Cost reduced to 11000 (Down from 12000).
- Removed 25% Max Ammo.
- Added 50 Armor, 10% Weapon Power.
- Added “During [Jump Pack], [Tesla Cannon]’s Secondary Fire deals 15% increased damage and charges 75% faster.”
Horizon Expander – Epic Hero Ability Item
- Cost decreased to 10000 (Down from 12500).
- Added 50 Armor.
- Ability Power reduced to 10% (Down from 20%).
- Added +50% Primal Rage Duration.
Zero-G Suit – Rare Hero Survival Item
- Cost reduced to 5000 (Down from 6000).
Fortified Jump Pack – Epic Hero Survival Item
- Cost reduced to 10500 (Down from 12500).
Simian Supplements – Epic Hero Survival Item
Zarya
We’re improving some of Zarya’s less picked options, particularly her Projected Barrier builds and Secondary Fire oriented strategies. Charged Link is intended to strengthen her pure Secondary Fire build while also being an interesting option for other Weapon Power builds.
Charged Link – Power
- New
- “[Particle Cannon]’s secondary fire hits grant 2 energy and increases [Particle Cannon]’s Primary Fire range by 20% for 3s.”
Graviton Anomaly – Power
- Duration increased to 25% reduced (Up from 50% reduced).
Here to Spot You – Power
- Added “+20% [Projected Barrier] Range.”
- Healing increased to 30% (Up from 20%).
Limit Breaker – Power
- Max Energy increased to 150 (Up from 125).
Lynx’s Datadrive – Epic Hero Ability Item
- Health increased to 50 (Up from 25).
Particle Accelerator – Power
- Base Secondary Fire Attack Speed increased to 20% (Up from 15%).
- Bonus Attack Speed increased to 500% (Up from 400%).
Bigger Beam – Epic Hero Weapon Item
Piercing Beam – Epic Hero Weapon Item
- Reworked to Item (from Power).
- Added 15% Weapon Power.
- Added 11000 Cost.
Damage
Ashe
We’re lowering Ashe’s reliance on Infrared Lenses in all her builds by making it more focused on a hybrid niche to open up her itemization more. We’re also adding some quality of life to her less popular options.
- Currency earned from damage and healing reduced by 5%.
- Viper Scoped base damage reduced to 72 (Down from 75).
Calamity – Power
- Ammo restored increased to 25% (Up from 20%).
- Missed shots now consume Calamity stacks.
Pin B.O.B – Power
- Added 3s Cooldown so charge can be re-activated without eliminating an enemy.
- Now charges towards where your crosshair is pointed instead of its current target.
Reload Therapy – Power
- Changed from Restore to Heal.
Stacked Sticks – Power
- Faster Burn Rate increased to 40% (Up from 25%).
What in Tarnation – Power
- Added “If [Coach Gun] doesn’t deal any damage, refund 3s of its cooldown.”
Build a Blast Buckshot – Epic Hero Weapon Item
- Cost increased to 11000 (Up from 10000).
- Added 10% Weapon Power.
- Category changed to Weapon (from Survival).
B.O.B Wire Defense – Rare Hero Ability Item
- Cost reduced to 4000 (Down from 10000).
- Rarity reduced to Rare (Down from Epic).
- Category changed to Ability (from Survival).
- Ability Power reduced to 5% (Down from 10%).
Silver Lighter – Rare Hero Ability Item
- Ability Power reduced to 5% (Down from 10%).
- Ultimate Charge gain reduced to 15% (Down from 20%).
Incendiary Blastpaper – Epic Hero Ability Item
- Removed 10% Ability Power.
- Added 50 Health, 5% Cooldown Reduction.
Infrared Lenses – Epic Hero Ability Item
- Cost increased to 12000 (Up from 10000).
- Added 10% Weapon Power
- Ability Power reduced to 10% (Down from 15%).
- Damage increase only applies to non-Burning damage.
Firestarter – Epic Hero Survival Item
- Cost reduced to 9000 (Down from 10000).
Cassidy
These changes are focused at reducing Cassidy’s consistency, especially around Weapon Power Survival oriented builds, while empowering some other build archetypes, including Fan the Hammer builds and AP oriented builds. Fan the Hammer has been problematic in the past, but we hope this iteration delivers on the mag-dumping fantasy in a healthier way.
- Currency from damage and healing increased by 14.3%.
- Peacekeeper base damage reduced to 65 (Down from 70).
Bang Bang – Power
Barrage Blastin’ – Power
- New
- “The first time you run out of Ammo while [Fan the Hammer] is active, automatically reload all your Ammo and continue firing at 60% reduced damage.”
Full House – Power
Gunslinger Grit – Power
- New
- “When you reload or restore ammo, heal 2% of your Life for every ammo restored.”
Hot Potato – Power
- Throw distance increased to 125% (Up from 50%).
Just Roll With It – Power
Silver Bullet – Power
- New
- “[Fan the Hammer] is replaced with Ability: Fire a piercing [Peacekeeper] shot that deals 50(AP) bonus damage over 2.5s. Cooldown is reset when using an ability or Gadget.”
Think Flasht – Power
- Hinder duration reduced to 25% (Down from 50%).
Quickload Chamber – Epic Hero Weapon Item
- Cost increased to 13000 (Up from 4000).
- Rarity changed to Epic (Up from Rare).
- Health increased to 50 (Up from 25).
- Added 20% Max Ammo.
Streamlined Poncho – Rare Hero Ability Item
- Cooldown Reduction reduced to 5% (Down from 10%).
- Cost reduced to 4500 (Down from 5000).
Eagle Eye – Epic Hero Survival Item
- Cost reduced to 9000 (Down from 12000).
Frankie’s Fixer – Epic Hero Survival Item
- Added 10% Ability Power
- Reworked from “Heal 2.5% Max Life for each Ammo loaded using [Combat Roll] over 3s” to “After using [Combat Roll], heal 10% of your Max Life over 3s”.
Freja
Freja has been difficult to balance in Stadium for most of her lifetime due to her base kit, so we’re nerfing her base Take Aim damage to lower her baseline burst potential. We’re also doing some small tweaks on some of her more outlier items and buffing her lower picked options.
- Take Aim explosion base damage decreased to 75 (Down from 80).
Mighty Gust – Power
- Damage increased to 60 (Up from 40).
Peak Performance – Power
- Added “gain 20% Move Speed” while airborne.
Tracker Tags – Rare Hero Weapon Item
- Cost increased to 5000 (Up from 4000).
- Buff Duration reduced to 2s (Down from 3s).
Tourniquet – Rare Hero Survival Item
- Overhealth duration reduced to 3s (Down from 5s).
Toxin Tips – Epic Hero Survival Item
- Cost increased to 9500 (Up from 9000).
- Added 10% Attack Speed.
- Slow reduced to 20% (Down from 30%).
Genji
These changes are aimed at improving the viability and number of options for Swift Strike oriented builds as well as giving Genji a more potent anti air solution.
Cybernetic Speed – Power
- Attack Speed per stack increased to 3% (Up from 2%).
Deflect-O-Bot – Power
- Reworked from “+200% Deflected Projectile Speed. During the first 2s of [Deflect], automatically deflect projectiles towards enemies” to “+200% Deflected Projectile Speed. Automatically deflect projectiles towards enemies. During the first 0.3s of Deflect, deflected hits will deal 50% bonus critical damage”.
Dragon’s Breath – Power
- Added “deals 25% increased dmg to Airborne enemies.”
- Dragonblade Scaling increased to 100% (Up from 50%).
Forged Under Fire – Power
- Deflect healing reduced to 100% (Down from 125%).
Iaido Strike – Power
- Dragonblade Swing now has 50% reduced effectiveness.
Hanamura Healing – Power
- Overhealth scaling reduced to 25% (Down from 35%).
Laceration – Power
- Added “For each enemy [Swift Strike] damages beyond the initial target, reduce [Swift Strike] cooldown by 2s.”
- Bleed Damage reduced to 30% (Down from 35%).
Spirit of Sojiro – Power
- Reworked from “When [Deflect] stops incoming damage, reduce the cooldown of [Swift Strike] by 1s, up to 5s” to “+1s [Deflect] Duration. Deflect now deflects attacks from both sides”.
Wyrm’s Maw – Power
- Reworked from “Targets hit by your [Shurikens] take 10% more damage from [Swift Strike] for 4s, stacking up to 5 times” to “After dealing [Shuriken] Damage, your next [Swift Strike] gains 10% Damage and 5% Range, stacking up to 5 times”.
Ambusher Optics – Epic Hero Ability Item
- Cost reduced to 9500 (Down from 11000).
Traversal Kinetics – Rare Hero Ability Item
- Cost reduced to 4500 (Down from 5000).
- Weapon Power reduced to 5% (Down from 10%).
- Ability Power reduced to 5% (Down from 10%).
Deflecting Dash – Epic Hero Ability Item
Dragon Strike – Epic Hero Ability Item
- New
- 25 Armor
- 10% Ability Lifesteal
- “[Dragonblade]’s first swing is a wide [Swift Strike] that deals 100% bonus critical damage.”
Junkrat
These changes are aimed at lowering Zip Grease uptime and requiring more build commitment and tradeoff to get online. We’re also improving some of Junkrat’s AP options, with buffs and added synergies for Concussion Mine and Trap oriented builds.
Rainin’ Lead – Power
- Added “+25% [Total Mayhem] Explosion Radius.”
- Bomb Drop Cadence reduced to every 0.35s (Down from every 0.25s).
Rip Roll – Power
- Added “trigger [Total Mayhem]” when Rip Tire is destroyed or detonated.
Slapnel – Power
- Reworked from “Ability: [Quick Melee] explode for up to 100% [Quick Melee] damage, knocking you and nearby enemies back. (6s Cooldown)” to “Ability: [Quick Melee] detonates a[Concussion Mine] dealing 20% damage, launching you and knocking nearby enemies back. (8s Cooldown)”.
Successful Heist – Power
- New
- “For each target hit by [Concussion Mine]’s detonation, reduce [Concussion Mine]’s cooldown by 0.5s.”
Trap II, Esquire – Power
- Now triggers on all Concussion Mine detonations.
Zip Grease – Power
- Reworked to Power (from Item).
- Reduced number of shots with increased Projectile Speed to 1 (Down from 2).
Gachabomb – Rare Hero Ability Item
- Reworked to Item (from Power).
- Added 5% Ability Power, 5% Move Speed.
Improvised Explosives – Rare Hero Ability Item
Jamison’s Jumpers – Epic Hero Survival Item
Refreshing Radiation – Epic Hero Survival Item
- Overhealth duration reduced to 3s (Down from 5s).
- Concussion Mine Health increased to 75% (Up from 50%).
Mei
These changes are focused on giving Mei a new option for her Primary Fire build and enabling a more distinct Secondary Fire sniper build.
Blizznado – Power
- Reworked from “While within [Blizzard], heal 15% of your Life every second” to “Allies within [Blizzard] heal for 8% of your Max Life every 1s”.
Cold Blaster – Power
Deep Chills – Power
- New
- “Continuously hitting an enemy with [Endothermic Blaster]’s primary fire will Freeze them for 0.75s.”
Permafrost – Power
Slowball – Power
- Reworked from “[Endothermic Blaster]’s secondary fire now shoots a snowball that applies 15% slow or 30% on critical hit for 1s” to “After using an ability or Gadget, your next 2 [Icicle] shots fire a snowball with 200% projectile speed that applies 30% slow on hit.”
Himalayan Hat – Epic Hero Weapon Item
- Cost increased to 11000 (Up from 10000).
- Reworked from “While [Blizzard] is activated, gain 15% Attack Speed” to “While [Blizzard] is activated, gain 20% increased Weapon Damage”.
- Removed 15% Attack Speed.
- Added 5% Weapon Power.
Sturdy Snowfort – Rare Hero Ability Item
- Cost reduced to 4500 (Down from 10000).
- Rarity changed to Rare (Down from Epic).
- Ability Power reduced to 5% (Down from 15%).
- Ability Power per Pillar reduced to 4% (Down from 5%).
Ecopoint Cryobed – Epic Hero Ability Item
Snowboot – Rare Hero Survival Item
- Cost reduced to 4000 (Down from 10000).
- Rarity changed to Rare (Down from Epic).
- Category changed to Survival (from Weapon).
- Removed 15% Attack Speed.
- Added 25 Health, 5% Move Speed.
- Effect now also triggers in Blizzard.
Ice Sheet – Epic Hero Survival Item
- Added 50 Armor.
- Removed 25 Health.
- Cost reduced to 9000 (Down from 10000).
Pharah
Pharah has had 3 distinct viable options for most of her Stadium lifetime, so we’re doing a lighter touch here by reworking a couple of her least picked Powers and Items.
Fuel Conversion – Power
Nosedive – Power
- New
- “Ability: While Airborne, use [Crouch] to dash towards the ground and restore 50% fuel. (6s Cooldown).”
Ana’s Aim Assist – Epic Hero Survival Item
Rocket Propellant – Epic Hero Survival Item
- 10% Weapon Power
- 10% Ability Power
- 90% Reduced Rocket Launcher Self Damage
- “After using an ability, gain 75% Rocket Launcher Self Knockback for 3s.”
- 11000 Cost.
Reaper
We’re happy with how Reaper’s build variety has improved after the his midseason mini rework. These changes aim to further improve that by improving Reaper’s Wraith Form oriented builds.
Ghosted – Power
Harvest Fest – Power
- Chance increased to 20% (Up from 10%).
- Life Restoration reduced to 15% (Down from 25%).
- Ammo Restoration reduced to 15% (Down from 25%).
- Move Speed reduced to 15% (Down from 25%).
- Now has bad luck protection.
- Pickup distance increased to 2m (Up from 1m).
Hellshroud – Power
- New
- “While in [Wraith Form], passing through enemies burns them for 25% of your Max Life and slows their Move Speed and Attack Speed by 30% for 3s.”
Shared Siphon – Power
Silent as the Grave – Power
Wall of Life and Death – Power
- New
- “While in [Wraith Form], become 50% larger and block incoming projectiles while healing all other allies within 6m for 35(AP) every 1s.”
Wraith Flight – Power
- Reworked to Power (from Item).
- Added “While airborne, press [Jump] to glide.”
Crimson Cloak – Epic Hero Ability Item
- Cost increased to 13000 (Up from 9500).
- Added 10% Ability Lifesteal.
- Health increased to 50 (Up from 25).
- Ability Power increased to 15% (Up from 10%).
Devastation – Rare Hero Survival Item
- Cost reduced to 3750 (Down from 4000).
Sojourn
Sojourn has been historically underwhelming in Stadium, and we were cautious with her power design because her base kit weapon is so powerful. We’re pulling back some power from her Charged Shot baseline in Stadium and beefing up her powers, particularly those centered around Power Slide.
- Charged Shot Max base damage reduced to 115 (Down from 120).
Aftershock – Power
- Reworked from “[Charged Shot] Final Blows trigger an explosion for 75% of the damage dealt” to “Fully-charged [Charged Shot] or [Charged Shot] critical hits trigger an explosion, dealing 50% damage to other nearby enemies”.
Commotion Cycle – Power
- Now reduces cooldowns of all abilities instead of just Disruptor Shot.
Conductor Chase – Power
- Reworked from “Generate 25% more Railgun charge. Railgun charge decays 75% slower” to “During [Power Slide] and the jump after, gain 10% [Railgun] Charge and restore 50% of your Max Ammo every 1s. [Railgun] Charge decays 75% slower”.
Drill Kick – Power
- New
- “+50% [Power Slide] Speed. During [Power Slide], gain 25% damage reduction and deal 75 damage to nearby enemies.”
Dynamic Dispatch – Power
- “During [Power Slide] and the jump after, gain 50% [Charged Shot] projectile size, 35% Attack Speed, and 35% Weapon Lifesteal.”
Experimental Tech – Power
- Now grants Charge equal to 50% of Ability Damage instead of just Disruptor Shot damage.
Fine Tuned Thrusters – Power
- Reworked from “Gain 35% Damage Reduction during [Power Slide]. [Power Slide] has 100% increased duration” to “+1s [Power Slide] Duration. Eliminations reset [Power Slide] cooldown”.
Locked and Loaded – Power
Reverberation Rounds – Power
Zoom Zoom Zoom – Power
- Reworked from ‘During [Powerslide], gain 35% Attack Speed and 100% Weapon Lifesteal” to “Gain an additional [Power Slide] charge”.
Charge Convertor – Epic Hero Ability Item
- New
- 10% Attack Speed
- 15% Ability Lifesteal
- “[Charged Shot] grants 0.25% Ability Power for every 1 [Railgun] Charge spent for 3s, up to 40%.”
- 11000 Cost.
Overclocked Surge – Epic Hero Ability Item
- New
- 10% Ability Power
- 10% Attack Speed
- 25% Starting Ultimate Charge
- “While [Overclock] is active, abilities refresh 300% faster. Eliminations during [Overclock] increase its duration by 2s.”
- 10000 Cost.
Afterburners – Rare Hero Survival Item
- Added 25% Power Slide Length.
- Removed 5% Cooldown Reduction.
Rocket Powered Javelin – Epic Hero Survival Item
- Cost increased to 9000 (Increased from 4000).
- Bonus Melee Damage increased to 100% (Up from 30%).
Soldier: 76
These changes are aimed at giving Soldier 76 a couple new build options and playstyles, including a unique Sprint payoff in Run and Gun and a more crit oriented Weapon Power build. We’re also lowering the effectiveness of power outliers and shaving off some of Soldier 76’s baseline consistency.
- Pulse Rifle base damage reduced to 18 (Down from 19).
Aura Cloud – Power
- Renamed from “Back Off”.
- Added “+40% Biotic Field Radius.”
Biotic Bullseye – Power
- Ammo restore increased to 20% (Up from 10%).
- Added “gain 50% more Ultimate Charge” while in Biotic Field.
Chaingun – Power
- Weapon Power per stack increased to 0.5% (Up from 0.4%).
Frontliners – Power
- Overhealth Duration reduced to 2s (Down from 3s).
Man On The Run – Power
On Me! – Power
- Removed increased Max Life.
Run and Gun – Power
- New
- “Shooting [Pulse Rifle] and using abilities doesn’t interrupt [Sprint]. Dealing damage during [Sprint] grants 1% [Sprint] Move Speed and Lifesteal for 5s, up to 25%.”
Track and Field – Power
- Reworked to “During [Sprint], [Biotic Field] cooldown refreshes 150% faster” to “During [Sprint], abilities refresh 75% faster and you restore 15% Max Ammo every 1s”.
No Visor Needed – Epic Hero Weapon Item
- New
- 15% Critical Damage
- 20% Ultimate Cost Reduction
- “While [Tactical Visor] is active, gain 25% Attack Speed and 35% Critical Damage but [Tactical Visor] no longer auto-aims.”
- 10000 Cost.
Battery Pack – Rare Hero Ability Item
- Removed +40% Biotic Field Duration.
- Added “[Helix Rocket] damage reduces [Biotic Field] cooldown by 1s.”
Endgame Equalizer – Epic Hero Ability Item
- Now grants 300% increased Ability Refresh Rate instead of 20% Cooldown Reduction.
- Cost reduced to 9000 (Down from 10000).
Rapid Response Radius – Epic Hero Ability Item
- Removed +40% Biotic Field Radius.
- Added +40% Biotic Field Duration.
- Bonus healing increased to 25% (Up from 10%).
Iron Lung – Epic Hero Survival Item
- Cost reduced to 9000 (Down from 10000).
Torbjörn
We’re letting Torbjorn throw his hammer.
Blacksmith – Power
- Healing increased to 75% (Up from 66%).
Hammer Throw – Power
- New
- “Ability: While [Forge Hammer] is equipped, use [Secondary Fire] to throw it. It has 200% effectiveness on [Turrets] and allies. (2s Cooldown).”
Let Off Some Steam – Power
- Overload Cooldown reduction reduced to 8% (Down from 10%).
Positive Reinforcement – Power
Turriplets – Power
- Attack Speed increased to 75% (Up from 50%).
Anchor Bolts – Epic Hero Ability Item
- New
- 15% Ability Power
- 50% Deploy Turret Throw Range
- “[Turrets] can now attach to walls and ceilings.”
- 11000 Cost.
Lindholm Launcher – Epic Hero Ability Item
Tracer
Tracer’s base kit enables her to have a very powerful Weapon Power build with little Power support, so we’re moving power out of her base kit and more into her powers. We’re also improving Tracer’s Recall oriented builds by letting her double up on Recall effects with Temportal.
- Currency from damage and healing increased by 14.3%.
- Pulse Pistols base damage reduced to 5.25 (Down from 5.75).
Blink Hop – Power
- New
- “[Blink] teleports you 3m farther. If you use [Blink] while airborne, gain an air jump and reduce [Blink] cooldown by 0.2s.”
Blink of an Eye – Power
Bullet Time – Power
- Now also slows enemies within the field by 20%.
Chrono Stabilizer – Power
- New
- “After you use [Blink], heal allies within 6m for 40(AP) and yourself for 10(AP).”
Flash Fist – Power
- Bonus Damage increased to 25 (Up from 10).
Foresight – Power
Get Stuffed – Power
- Added “reduces [Recall] cooldown by 2s.”
Impulsive – Power
- Now also detonates 50% faster.
Quantum Reload – Power
- New
- “When you [Recall], gain Ammo equal to 100% of Max Ammo that decays over time.”
Temportal – Power
- Reworked from “Your recall leaves a time portal. Allies can interact with it to recall back 3s” to “[Recalling] for 3s leaves behind a Temporal Portal. Up to 3 allies can [Interact] with it once to [Recall] back in time 1s”.
- Tracer can now interact with her own Temporal Portal.
T.Racer – Power
Chrono Bomb – Epic Hero Ability Item
- Cost increased to 11000 (Up from 10500).
- Added 10% Weapon Power.
- Reduced Ability Power to 15% (Down from 20%).
- Reworked from “Enemies stuck or hit by Pulse Bomb are slowed by 30% and lose 30% bonus Attack speed for 2s” to “Steal 20% Attack Speed and 20% Move Speed from enemies stuck or hit by [Pulse Bomb] for 3s”.
Vendetta
We’re improving some of Vendetta’s more niche options and tuning down some outliers.
Apex Bloodlust – Power
- New
- “Gain 5% Lifesteal and your cooldowns refresh 5% faster for each Onslaught stack.”
Cataclisma – Power
- Soaring Slice damage also triggers the explosion.
Defiance Core – Power
- Cooldown Reduction reduced to 0.5s (Down from 0.7s).
Furious Friction – Power
- Added “When you deal [Projected Edge] damage gain an additional 50% for 3s.”
- Base energy regeneration reduced to 25% (Down from 50%).
Lifefeed Strike – Power
- Overhealth cap increased to 200 (Up from 100).
Riposte – Power
- Now triggers off of all damage instead of just Ranged damage.
Skycut – Power
- Reworked from “After blocking ranged damage, Overhead swing shoots a [Projected Edge] with 75% damage” to “After using [Soaring Slice], your next [Palatine Fang] Overhead Slash also shoots a [Projected Edge] with 75% damage”.
Undying Fury – Power
- Renamed from Continuum.
- Reworked from “Before dying, temporarily comeback to life with 20% Max Life per each [Onslaught] stack and become hindered. (90s Cooldown)” to “If you would die, instead become Hindered and prevent ally healing, gain decaying Overhealth equal to your Max Life, and double your [Onslaught] stack and Lifesteal.”
Crator Creator – Rare Hero Weapon Item
- Cost increased to 5500 (Up from 4000).
- Weapon Power reduced to 5% (Down from 10%).
- Removed 10 Health.
Onslaught Amplifier – Epic Hero Ability Item
- Cost reduced to 10000 (Down from 12000).
Ricochet Razor
- Ability Power increased to 15% (Up from 10%).
- Ability Lifesteal increased to 15% (Up from 10%).
Marzia’s Mastery – Epic Hero Survival Item
Up and Over – Epic Hero Survival Item
- Reworked to Item (From Power).
- Added 50 Health, 5% Cooldown Reduction.
- 9500 Cost.
Support
Ana
These changes are intended to improve clarity and solidify the niches for Ana’s less popular powers, as well as tune her items to be more in line with their costs. We nerfed Dash Boots especially significantly so it can be a more situational option instead of an auto pick in all Ana builds.
- Currency from damage and healing reduced by 10%.
Artsy Dartsy – Power
- Added +75 [Sleep Dart] Base Damage.
Dream Field – Power
- New
- “[Sleep Dart] hits heal you and nearby allies for 10% of your Max Life every 1s for 5s.”
Dreamy – Power
Home Remedy – Power
- Reworked from “[Biotic Grenade] applies Overhealth equal to 200% of its healing” to “+30% [Biotic Grenade] Radius. [Biotic Grenade] applies Overhealth equal to 30% of your Max Life for [Biotic Grenade]’s duration.”
Venomous – Power
- Damage increased to 75 (Up from 60).
Target Tracker – Epic Hero Weapon Item
- Cost increased to 12000 (Up from 4000).
- Rarity increased to Epic (Up from Rare).
- Category changed to Weapon (from Ability).
- Added 10% Weapon Power and 10% Cooldown Reduction.
Unscoped Resources – Epic Hero Weapon Item
- Removed +4 Ammo.
- Added 30% Max Ammo.
Cluster Core – Epic Hero Ability Item
- Removed 25% Ability Lifesteal.
- Added 25 Health and 10% Ability Power.
Grenadius Pin – Epic Hero Ability Item
Lethal Dose – Epic Hero Ability Item
Sleep Regimen – Rare Hero Survival Item
- Cost reduced to 4000 (Down from 4500).
- Category changed to Survival (from Ability).
- Maximum Health increased to 100 (Up from 50).
Time Out – Rare Hero Survival Item
- Cost reduced to 4500 (Down from 9000).
- Rarity reduced to Rare (Down from Epic).
- Health reduced to 25 (Down from 75).
- Added 5% Cooldown Reduction.
- Now also knocks back yourself.
Dash Boots – Epic Hero Survival Item
- Cost increased to 10000 (Up from 4000).
- Rarity increased to Epic (Up from Rare).
- Cooldown increased to 5s (Up from 3s).
Brigitte
Brigitte has been consistently very strong in Stadium since her launch. We’re tuning down her survivability in her Powers and buffing up some of her weaker options.
Aura Farming – Power
- Overhealth reduced to 4% (Down from 5%).
Burst Aid – Power
- Reworked from “Ability: Using [Reload] consumes all [Repair Pack] charges. For each charge consumed, heal 25% of Max Life and 10% Attack Speed for 3s. (10s Cooldown)” to “Ability: Use [Reload] to consume 1 [Repair Pack] charge and heal for 20% of Max Life and gain a burst of 50% Move Speed. (3s Cooldown)”.
Optimizer – Power
- Self Heal reduced to 4% (Down from 5%).
God Ray – Power
- Damage per meter increased to 5% (Up from 4%).
Nullifier Neuroworks – Epic Hero Weapon Item
- Category changed to Weapon (from Survival).
- Added 10% Attack Speed.
Galvanized Steel – Epic Hero Survival Item
- Cost increased to 11000 (Up from 9500).
Jetpack Cat
Ambidex-fur-ous – Power
- Bonus shot effectiveness increased to 35% (Up from 25%).
Bouncing Biscuits – Power
- Bounced projectile effectiveness increased to 50% (Up from 35%).
Frenzy – Power
- Cooldown reduced to 8s (Down from 12s).
Big Boop – Rare Hero Survival Item
- Slow reduced to 20% (Down from 30%).
Juno
These changes are aimed at giving Juno more options to provide utility with her Speed Ring and tune down some of her outlier Powers.
Blink Boost – Power
- Cooldown Reduction reduced to 50% (Down from 66%).
Marswalking – Power
- New
- “[Hyper Ring] is deployed sideways and grants you 250% Jump Height. Reduce [Hyper Ring]’s cooldown by 1s when an ally passes through it.”
Medicinal Missiles
Pulstar Destroyers – Power
- Reworked to Power (from Item).
- Now also explodes on hitting allies for 20(AP) healing.
- Explosion damage reduced to 20 (Down from 35).
Stellar Focus – Power
- Reduced Ultimate Charge Gain to 75% (Down from 100%).
Torpedo Glide – Power
- Reworked from “During [Glide Boost], every 50 damage you deal reduces the cooldown of [Pulsar Torpedoes] by 1s” to “”During [Glide Boost], every 75 Weapon Damage or every 100 Weapon Healing you deal reduces the cooldown of [Pulsar Torpedoes] by 1s”.
Boost Kick – Epic Hero Weapon Item
- Renamed from Gravitational Push.
- Removed 15% Quick Melee Damage.
- Added 25 Armor.
- Reworked from “During [Glide Boost] your [Quick Melee] knocks enemies back” to “After using [Glide Boost], your next [Quick Melee] knocks enemies back and deals 50% increased damage”.
Speed Tunnel – Rare Hero Ability Item
Cosmic Coolant – Epic Hero Ability Item
- Reworked to Item (from Power).
- Now only counts targets past the initial target for Cooldown Reduction.
- Cooldown reduction per target hit increased to 0.75s (Up from 0.5s).
- Added 5% Ability Power.
- Added 10000 Cost.
Black Hole – Epic Hero Survival Item
- New
- 50 Armor
- “[Hyper Ring] slows the Move Speed of enemies who pass through it by 35% for 2s.”
- 9000 Cost.
Orbital Alignment – Epic Hero Survival Item
- Reworked into Item (from Power).
- Added 50 Shields.
- Added 11000 Cost.
- Slow reduced to 20% (Down from 35%).
Sunburst Serum – Epic Hero Survival Item
Kiriko
Two-Zu has been contentious for most of Stadium’s lifetime. We’re removing it since it has been generically too useful regardless of build, and we’ve made further changes aimed at making Kiriko’s powers more specialized to promote more build diversity.
Clone Conjuration – Power
- Clone now triggers Powers.
- Clone Damage and Healing reduced to 75% less (down from 65% less).
Crossing Guard – Power
Donut Delivery – Power
- Reworked to Power (from Item).
- Removed 5% Cooldown Reduction.
Foxy Fireworks – Power
- Reworked from “After reloading, your next 3 [Kunai] explode on contact, dealing 20 damage to nearby enemies” to “After using an ability or gadget, your next 3 [Kunai] explode on contact, dealing 20 damage to nearby enemies”.
Fleet Foot – Power
- Removed Increased Cooldown if Swift Step with no target.
- Added “Range is reduced by 50% when used without a target.”
- Minimum Range is now 0m (Down from 5m).
Good Fortune – Power
- New
- Kunai hits launch 3 [Healing Ofuda] to an ally in front of you.
Our Bikes – Power
- Reworked to Power (from Item).
- Added “After using [Kitsune Rush], refresh all other ability cooldowns.”
Self Care – Power
- Self Healing per Ofuda reduced to 2% of Max Life (Down from 3%).
Talisman of Life – Power
- Reworked to Power (from Item).
- Added “For each ally affected, reduce [Swift Step]’s cooldown by 1s.”
- Removed 15% Ability Power.
Triple Threat – Power
Two-Zu – Power
Spirit’s Guidance – Epic Hero Weapon Item
- Cost reduced to 10500 (Down from 12000).
Cyclist Gloves – Rare Hero Ability Item
- Cost reduced to 4500 (Down from 5000).
- Added 5% Attack Speed.
- Bonus Attack Speed after using an ability reduced to 15% (Down from 20%).
Eye of the Yokai – Rare Hero Ability Item
- Cost increased to 5000 (Up from 4000).
- Added 20% Starting Ultimate Charge.
Lúcio
Lúcio has fallen off in popularity after his previous nerfs to his Boop related builds. These changes are aimed at improving his Soundwave build, as well as adding a more distinct and transformative Weapon Power build to his build options.
Beat Drop – Power
- Reworked from “20% Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals up to 250 damage” to “Landing with [Sound Barrier] explodes for 75(AP) damage and can crit for 300% damage. If you spend your Ultimate Charge, [Sound Barrier] damage is doubled”.
Fast Forward – Power
- Reworked from “While above 50% Move Speed, increase damage by 25%” to “Gain up to 30% increased damage and healing based on your current Move Speed and momentum”.
Hip Hop – Power
- Reworked to Power (from Item).
- Removed 10% Weapon Power and 10% Ability Power.
- Added “While [Wallriding] or Airborne, abilities refresh 10% faster.”
Let’s Bounce – Power
Mixtape – Power
- Healing reduced to 65% (Down from 75%).
Megaphone – Power
- Removed 15% Amp It Up Duration.
- Added “Weapon Damage increases duration by 0.25s, up to 3s.”
Premium Streaming – Power
- New
- “+50% [Sonic Amplifier] Projectile Speed. Gain 6% Attack Speed for each other ally within [Crossfade] and heal them equal to 30% of damage dealt. This bonus is doubled in [Amp It Up].”
Rhythm Rail – Power
- New
- “[Wallriding] for 3s charges your next [Soundwave], increasing its knockback by 25% and damage by 75%.”
Signature Shift – Power
- Reworked from “After using an ability, restore 10% Max Ammo and your next [Sonic Amplifier] shot shoots a volley of 6 ammo with 80% increased projectile size” to “While [Amp It Up] is active, [Sonic Amplifier] fires continuously with 80% increased projectile size”.
Sonic Boom – Power
Vivace – Power
- Reworked from “Every 1s you are [Wallriding], gain 3% Move Speed and 1.5% Attack Speed for 5s, stacking up to 10 times” to “Every 0.5s while wallriding or whenever you Weapon Damage, gain 1% Move Speed for 5s, stacking up to 30 times”.
B-Side Bop – Epic Hero Weapon Item
- Removed 25% Melee Damage.
- Added 10% Weapon Power.
- Added 25% increased Melee damage after using [Soundwave] for your next Melee.
Riff Refiller – Epic Hero Weapon Item
- Renamed to Riff Refiller (from Riff Repeater).
- Reworked from “[Sonic Amplifier] projectiles ricochet off walls 3 times” to “Amp It Up restores 15% of Max Ammo every 1s”.
- Weapon Power reduced to 10% (Down from 15%).
- Added 15% Weapon Lifesteal.
Airwaves – Epic Hero Ability Item
- Cost increased to 10500 (Up from 10000).
- Ability Power reduced to 10% (Down from 15%).
- Added 20% Ultimate Cost Reduction.
- Added UI indicator.
All Out Auditiva – Epic Hero Ability Item
- Ability Power reduced to 10% (Down from 15%).
- Added 10% Weapon Power.
- Duration increased to 33% (Up from 25%).
Nano Boop – Epic Hero Ability Item
- Cost increased to 11000 (Up from 4000).
- Added 15% Ability Lifesteal.
- Cooldown Reduction increased to 10% (Up from 5%).
- Added “[Soundwave] deals bonus damage equal to 50% of [Soundwave]’s damage if the target hits a wall.”
Speed Skates – Rare Hero Survival Item
- Reworked from “After [Wallriding], gain 30% Move Speed for 2s” to “While [Wallriding] and for 2s after, gain 15% Move Speed”.
Mercy
Mercy’s builds in Stadium have historically been centered around just a few of her Powers. The goal of these changes is to add a more distinct Flash Heal build and to further specialize her Powers so they each have a more specific niche and to reduce her reliance on Powers like Threads of Fate in most of her builds.
- Base Damage Boost reduced to 15% (Down from 20%).
Angelic Acrobatics – Power
- Reworked to Power (from Item).
- Added 15% Guardian Angel Launch Speed.
- Removed 15% Guardian Angel Move Speed.
- Removed 15% Ability Power.
Battle Medic – Power
- Reworked from “After swapping to [Caduceus Blaster], deal 20% increased damage and gain 20% Weapon Lifesteal for 1s for every 1s you spent tethered, up to 15s” to “After swapping to [Caduceus Blaster], gain 20% Attack Speed and 20% Weapon Lifesteal for 2s for every 1s you spent tethered, up to 20s”.
Distortion – Power
- Reworked from “Allies boosted by your Caduceus Staff gain +20% Lifesteal” to “When you use [Flash Heal], grant the target Overhealth equal to 30% of your Max Life for 2s and knockback enemies 5m around the target”.
Double Dose – Power
- New
- “Gain 1 additional charge of [Flash Heal]. When [Valkyrie] is activated, refresh a charge of [Flash Heal].”
Equivalent Exchange – Power
- Threshold to gain 1 charge of Resurrect reduced to 750 (Down from 1000).
Protective Beam – Power
Serenity – Power
- Added “[Caduceus Staff] can overheal up to 50.”
Supply Surge – Power
- Reworked from “[Flash Heal] grants allies affected by it 20% Move Speed for 2s, restores 50% Ammo, and reduces their cooldowns by 3s. (10s Cooldown)” to “[Flash Heal] grants 20% Move Speed, 100% increased cooldown refresh rate, and 20% Lifesteal to the target and you for 2s”.
Tethered Tourniquet – Power
- Buff Duration gained every 1s increased to 2s (Up from 1s).
- Max Buff Duration increased to 20s (Up from 15s).
Glass Extra Full – Rare Hero Weapon Item
Mid-Air Mobilizer – Rare Hero Weapon Item
Crepuscular Circle – Epic Hero Weapon Item
- New
- 5% Weapon Power
- 5% Ability Power
- “While [Valkyrie] is active, automatically apply [Caduceus Staff]’s healing beam at 100% effectiveness and damage boost at 50% effectiveness to nearby allies.”
Blessed Boosters – Epic Hero Ability Item
Triage Unit – Epic Hero Ability Item
- Reworked to Item (from Power).
- Added 10% Ability Power.
- Added 15% Guardian Angel Move Speed.
- Extra healing reduced to 20% (Down from 25%).
Flash Feedback – Epic Hero Survival Item
- New
- 50 Armor
- 5% Cooldown Reduction
- “[Flash Heal] also targets you with 25% healing.”
Moira
Moira’s builds have been pretty stagnant since launch, with her Orb builds being her most popular by far. We’re adding an additional playstyle for Moira by adding some Coalescence oriented powers triggered by fading through your enemies. We’re also improving her Weapon Power build options and refreshing her Orb builds. Due to Moira’s very high pick rate in Stadium, we are not taking the buffs she received in Core into Stadium.
- Biotic Orb damage per second reduced to 50 (Down from 60).
- Biotic Orb healing per second reduced to 65 (Down from 75).
- Maximum Orb damage capacity reduced to 200 (Down from 250).
Chain Grasp – Power
- Reworked from “After using [Biotic Orb], [Biotic Grasp]’s secondary fire chains to 2 additional targets within 10m for 4s” to “After using an ability or Gadget, [Biotic Grasp]’s secondary fire chains to 2 additional targets within 10m for 2s”.
Deconstruction – Power
Destruction’s Divide – Power
- Added 25% Reduced Ultimate Cost.
- Removed 25% Coalescence Duration.
Empowering You – Power
Ethereal Excision – Power
- Reworked from ‘While aiming at an enemy’s head with [Biotic Grasp]’s secondary fire, gain 30% Lifesteal, 30% Move Speed, and restore 100% increased Biotic Energy” to “Using [Biotic Grasp] or [Coalescence] on a target affected by [Biotic Orb] deals 20% increased critical damage”.
Necrotic Orb – Power
- New
- “Using [Reload] sends out an [Orb], dealing up to 35 (AP) damage and reduces enemy’s damage by 30% over 3s. (8s Cooldown).”
Optimal Overflow – Power
Orbsplosion – Power
- New
- “Recast [Biotic Orb] to detonate them, healing up to 35% or dealing damage up to 25% of the [Biotic Orb]’s max capacity.”
Phantasm – Power
- Spawned Orb also has 50% reduced capacity.
Remote Reciprocity – Power
- New
- “After doing 300 Biotic Grasp healing, gain 25% biotic grasp range and 15% increased damage for 3s.”
Scientific Deathod – Power
Spectral Beam – Power
- New
- “If you pass through an enemy during [Fade], cast [Coalescence] for 1.25s at 60% effectiveness. For every additional enemy, cast for 0.75s longer.”
Void Hoppers – Power
- Reworked from “[Fade] phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life” to “Passing through a target grants you Overhealth equal to 10% of Max Life. If it is an ally, it also grants them the Overhealth and phases them briefly”.
Subatomic Splitter – Epic Hero Weapon Item
Alternative Energy – Epic Hero Weapon Item
- New
- 5% Ability Power
- 10% Attack Speed
- “Passing through a target increases [Fade] Duration by 0.25s, and gain 5% stacking Attack Speed for 3s for every enemy passed through.”
- 10000 Cost.
Coalegion – Rare Hero Ability Item
- Cost decreased to 5000 (Down from 10000).
- Rarity reduced to Rare (Down from Epic).
- Ability Power reduced to 5% (Down from 15%).
- Damage increase reduced to 10% (Down from 15%).
Smart Orbs – Rare Hero Ability Item
- Added 5% Weapon Power.
- Cost increased to 4500 (Up from 4000).
Levitation Shawl – Epic Hero Ability Item
- Cost increased to 11000 (Up from 4500).
- Rarity increased to Epic (Up from Rare).
- Ability Power increased to 15% (Up from 10%).
Abyss Boots – Rare Hero Survival Item
Wuyang
We’re improving his more damage oriented Guardian Wave builds, his Active Restorative Stream builds, and solidifying the niches of his other powers while nerfing Streamline to allow Wuyang’s other powers to shine.
Bifurcation – Power
- New
- “After using an ability, your Active [Restorative Stream] chains to the previous target with 100% healing for 4s. You can place an additional Passive [Restorative Stream].”
Current Confluence – Power
- New
- “+25% [Restorative Stream] Duration. Allies affected by Passive [Restorative Stream] or [Guardian Wave]’s increaed healing effect are healed for 30% of damage you deal.”
Flow State – Power
- Reworked from “While [Rushing Torrent] is active, every 50 healing with Active [Restorative Stream] extends the duration of [Rushing Torrent] by 2s” to “While [Rushing Torrent] is active, every 50 damage or 75 healing dealt extends the duration of [Rushing Torrent] by 1s, up to 5s”.
Paindrops – Power
- Reworked from “After using [Guardian Wave], Wuyang can shoot 2 additional water orbs for 8s. Each deals 30% damage” to “After you use an ability or Gadget, your next 2 [Water Orbs] shoot 2 additional orbs that each deal 20% damage”.
Puddle Stomp – Power
- Healing increased to 75 (Up from 65).
Ripple Sense – Power
- New
- “Empowered [Water Orb] can be steered more freely and has 35% increased explosion radius. Every 5s, your next [Water Orb] will reveal all enemies within 8m on impact for 5s.”
Shore Up – Power
Splish Splash – Power
- Reworked from “While [Rushing Torrent] is active, airborne [Quick Melee] activates a 50% short [Guardian Wave] and a splash attack with 60 damage per every second dropped. (15s Cooldown)” to “While [Rushing Torrent] is active, using [Quick Melee] while Airborne creates a short [Guardian Wave] with 75% effectiveness around you. (8s Cooldown)”.
Storm Surge – Power
Streamline – Power
- No longer applies to you.
- Added 25% reduced healing to Passive Restorative Stream healing from Streamline.
Tidal Save – Power
- Added “Restores 15% Passive [Restorative Stream] Energy” for each target Guardian Wave hits.
- Healing decreased to 75% (Down from 100%).
Tidekeeper – Power
Undertow – Power
- Now reduces cooldowns of all abilities instead of just Rushing Torrent.
Waveshatter – Power
- New
- “[Guardian Wave] can crit at close ranges and gains up to 150% more width and 75% more effectiveness based on time spent travelling downwards.”
Reservoir Refresher – Rare Hero Weapon Item
Tidefill Basin – Rare Hero Weapon Item
- Removed 15% Max Ammo.
- Added 5% Attack Speed.
Tidekeeper’s Connector – Epic Hero Weapon Item
- New
- 10% Weapon Power
- 50% Guardian Wave Increased Healing Effect Duration
- “Every 1s while using Active [Restorative Stream] reduces [Guardian Wave]’s cooldown by 0.3s for every attached ally.”
- 10000 Cost.
Aquajet Amplifier – Epic Hero Weapon Item
- Cost increased to 12000 (Up from 10000).
- Removed 25% Active Restorative Stream Healing Power.
- Added “Using Active [Restorative Stream] on ally heals Wuyang for 50% of healing.”
Wave Lance – Epic Hero Weapon Item
- Reworked to Item (from Power).
- Reworked from “Non-empowered Primary Fire shoots straight and gains 150% increased projectile speed” to “[Water Orb] gain 150% increased projectile speed when released”.
- Added 10% Weapon Power.
- Added 10000 Cost.
Water College Hat – Rare Hero Ability Item
- Removed Passive Restorative Stream Duration.
- Added 5% Cooldown Reduction.
- Cost reduced to 4500 (Down from 5000).
Wuxing Waveriders – Epic Hero Ability Item
- Weapon Power reduced to 5% (Down from 10%).
- Travels upwards faster.
- No longer cancels Rushing Torrent upon landing.
Hydro Mender – Rare Hero Survival Item
- Cost reduced to 4000 (Down from 9000).
- Rarity reduced to Rare (Down from Epic)
- Reworked from “Restore 2% of your Shield every second. While [Rushing Torrent] is active, restore additional 10%” to “While [Rushing Torrent] is active, restore 20% of your Shields every second”.
Oceanic Ointment – Rare Hero Survival Item
- Cost reduced to 4000 (Down from 10000).
- Rarity reduced to Rare (Down from Epic).
- Added 25 Health.
- Category changed to Survival (from Weapon).
- Reworked from “Empowered Orb’s splash can remove burn and give 10% of its splash damage as temporary Overhealth to all allies, up to 100” to “Empowered [Water Orb] and Guardian Wave can remove Burn”.
Aerial Surf – Epic Hero Survival Item
- New
- 50 Shields
- 15% Ability Power
- “After using an ability or Gadget, your next jump gains 75% jump height. This bonus is doubled while [Rushing Torrent] is not active.”
Torrential Transistor – Epic Hero Survival Item
- Cost reduced to 9000 (Down from 10000).
- Added 20% Ultimate Cost Reduction
- Removed “While Wuyang has Shield, gain 15% increased Ultimate Charge.”
- Overhealth now scales with Ability Power.
Zenyatta
Zenyatta’s survivability has been an outlier in Stadium. We’re making the interaction between Enlightenment and Inner Peace more in line with his other Power combinations and reducing his Self Healing in other powers, as well as improving his Melee Build.
Enlightenment – Power
- Inner Peace now reduces the effectiveness of healing from Enlightenment on yourself.
- Healing increased to 40% (Up from 20%).
Flying Kick – Power
- Added 25% Bonus Damage to the Kick.
Instant Karma – Power
- Healing reduced to 25% (Down from 35%).
Sharpened Focus – Power
- New
- “[Orb of Destruction]’s Secondary Fire charges 20% faster. Gain temporary Overhealth equal to 5% of Max Life and 5% Move Speed for each Orb charged.”
Genji’s Galvanic Gloves – Epic Hero Weapon Item
Haste Subroutine – Epic Hero Weapon Item
- Cost increased to 12000 (Up from 11000).
Seeking Salvation – Epic Hero Weapon Item
- Reworked to Item (from Power).
- Added 5% Weapon Power and 10% Attack Speed.
- Added 11000 Cost.
Satya’s Solution – Rare Hero Ability Item
- Move Speed reduced to 5% (Down from 10%).
Friendship Bracelet – Epic Hero Ability Item
- Cost reduced to 10000 (Down from 11000).
Mind Shaper – Epic Hero Ability Item
- Cost reduced to 10000 (Down from 12000).
Hiking Hoverboots – Rare Hero Survival Item
- Cost reduced to 3750 (Down from 4000).
- Move Speed reduced to 5% (Down from 10%).
Golden Monk – Epic Hero Survival Item
- Added “[Quick Melee] damage grants you 25% Attack Speed for 1s”.
General Item Changes
Assassin Amplifier – Epic General Weapon Item
- Cost reduced to 13000 (Down from 14000).
- Weapon Power reduced to 20% (Down from 25%).
El-Saka Suppressor
- Healing Reduction increased to 35% (Up from 30%).
Hardlight Accelerator – Epic General Weapon Item
- Cost increased to 12000 (Up from 11000).
Volskaya Ordnance – Epic General Weapon Item
- Reworked from “Deal 5% increased Weapon Damage for every 100 Max Life the target has more than you, up to 25%” to “Deal 5% increased Weapon Damage for every 100 Bonus Max Life the target has, up to 25%”.
Biotech Maximizer – Epic General Ability Item
Cybervenom – Epic General Ability Item
- Healing Reduction increased to 35% (Up from 30%).
Gadget Maximizer – Epic General Ability Item
- New
- 10% Ability Power
- 5% Cooldown Reduction
- 25% Gadget Cooldown Reduction
- 9500 Cost.
Lumerico Fusion Drive – Epic General Ability Item
- Ability Power reduced to 10% (Down from 15%).
Sonic Recharger – Epic General Ability Item
- Overhealth Cap increased to 100 (Up from 75).
Three Tap Tommygun – Epic General Ability Item
- Reworked from “When you use an ability or gadget, for 3s Weapon Damage deals additional damage equal to 1% of the target’s Life. (Cooldown: 0.25s)” to “After using an enemy or Gadget, your next 3 instances of Weapon Damage deals additional damage equal to 5% of the target’s current Life over 5s”.
Exo Springs – Common General Survival Item
- Changed to Item (from Gadget).
Crusader Hydraulics – Epic General Survival Item
- Cost increased to 11000 (Up from 10500).
Ogundimu Reduction Field – Epic General Survival item
- Cost reduced to 10500 (Down from 11000).
Overdrive Core – Epic General Survival Item
- Overhealth reduced to 150 (Down from 300).
Vanadium Injection – Epic General Survival Item
- Cost increased to 12000 (Up from 10000).
Field Support – Rare Gadget
- Healing reduced to 40 every 1s (Down from 50).
Dashing Skates – Rare Gadget
Kitsune Snippet – Rare Gadget
Siphon Snippet – Rare Gadget
- New
- 25 Shields
- 5% Cooldown Reduction
- “On Use: Knockback and apply 35% Healing Reduction for 5s to all enemies within 8m. Gain 25 Overhealth for each enemy hit. (25s Cooldown)”
- 4000 Cost.
Colossus Core – Epic Gadget
- Cost increased to 10000 (Up from 9500).
- Damage Reduction reduced to 10% (Down from 25%).
Jet Skates – Epic Gadget
- Cost increased to 10000 (Up from 9500).
- Cooldown increased to 10s (Up from 8s).
Kitsune Charm – Epic Gadget
- Cost increased to 11000 (Up from 10000).
- Cooldown increased to 25s (Up from 20s).
Vortex Vial – Epic Gadget
- New
- 50 Health
- 10% Move Speed
- “On Use: Place a slowing Vortex that pulls enemies downward at your location for 2.5s. (25s Cooldown).”
These changes are intended to improve the counter options in the General Items, particularly against tanky / sustain heavy compositions. We’ve also added a gadget geared towards dealing with Fliers for heroes who don’t have many tools in their base kit to do so. We’re also tuning back some of the Gadgets that have become much more prevalent recently so they are more situational.
New Stadium Map – Oasis University
Oasis University – Control
We’re adding another control point from Oasis University to Stadium.
Bug Fixes
General
- Fixed an issue where the Sierra World Cup skin would not appear correctly.
- Fixed an issue causing Ashe to receive more damage than intended when hit by her own Dynamite.
- Fixed an issue causing the UI indicator for Brigitte’s Inspire to not account for the Morale Boost perk.
- Fixed an issue where the audio cues from Lucio’s perks would unintentionally give his location away.
- Fixed an issue where Orisa would still be pinned even if Fortify was activated at the exact same time she was hit by Reinhardt’s Charge.
- Fixed an issue where the Survivor sub‑role’s passive healing would incorrectly trigger if a movement ability was used before taking damage.
- Fixed an issue where the extra fuel from Pharah’s Fuel Store perk would not activate if her fuel was decaying prior to using Jet Dash.
- Fixed an issue where Sierra could unintentionally grapple to her drone when it went out of sight.
- Fixed an issue where Sierra could not destroy her drone while dead.
- Fixed an issue where Sierra’s Tremor Charges were not amplified by Amplification Matrix.
- Fixed an issue where Mercy’s Guardian Angel UI button would appear to activate without a valid target.
- Fixed an issue where the Toggle Beam Setting for Mercy could cause inconsistent behavior when switching between beam types.
- Fixed an issue where Sierra’s Anchor Drone would block certain abilities like Reinhardt Charge.
- Fixed an issue where Cassidy’s Deadeye UI would not update correctly against Vendetta when she used her Warding Stance.
- Fixed an issue where some Knockdown abilities did not affect d.va’s mech during Self-Destruct.
- Fixed an issue where heroes with the Recon subrole passive could sometimes ping Sombra while she was invisible.
- Fixed an issue where Athena’s VO would incorrectly say that the lead had been lost in Push when teams were tied for total distance.
- Fixed several text bugs in Post Match Accolades with card text (Hyper Rings, Power Slides, etc…).
- Fixed several text bugs in the Advanced Info Panel.
- In a previous update, fixed a bug where Ramattra could bypass Void Barrier’s cooldown.
Stadium
- Fixed an issue where Lifesteal was incorrectly granting currency despite being Restore and not Healing.
- Fixed an issue where Juno’s Fission Chamber did not scale properly with Attack Speed.
- Fixed an issue where Juno’s Blink Boosts allowed her to use Glide Boost while crowd controlled.
- Fixed an issue where Juno’s Blink Boosts prevented Glide Boost from scaling properly with Cooldown Reduction.
- Fixed an issue where Juno’s Boosted Rockets granted more Glide Boost duration than intended when combined with Blink Boosts.
- Fixed an issue where Ana’s IV Drip didn’t have reduced overhealth when combined with Fountain of Soothe.
- Fixed an issue where Brigitte’s Optimizer was granting more self healing than expected.
- Fixed an issue where Zenyatta’s Enlightenment was incorrectly healing over 1 and not granting ultimate charge or currency
- Fixed an issue where Ana’s Venomous was not dealing reduced damage when spawned with Fountain of Soothe.
- Fixed an issue where Martian Mender was healing less than intended on DVa.
- Fixed an issue where Doomfist’s Aftershock power would always hit targets hit the first time
- Fixed an issue where Liquid Nitrogen was overwriting slows instead of adding to them.
- Fixed an issue where Vendetta’s Cataclisma Power would not trigger if the initial hit kills the enemy.