Street Fighter faced a major overhaul before production began.
The new live-action Street Fighter adaptation takes place in 1993 and centers on two fighters, Ryu (Andrew Koji) and Ken Masters (Noah Centineo), who have a very complicated relationship. Their paths cross once more when Chun-Li (Callina Liang) convinces them to enter the World Warrior Tournament.
From the Coin-Op Era to the Cloud · Eight Questions How Well Do You Know Video Games? “It’s dangerous to go alone. Take this.”
Arcade EraInsert coin
The ConsolesPlug & play
HandheldsGame Boy era
PC GamingSteam & mod scene
Esports & OnlineGG, well played
01
In November 1972, a small Sunnyvale start-up named Atari released the arcade game widely credited as the industry’s first commercial blockbuster. Designed by engineer Allan Alcorn as a training exercise, its prototype famously stopped working in a Sunnyvale bar because the coin box was overstuffed with quarters. Name the game.
✓ Correct! Pong, designed by Allan Alcorn at Atari (founded by Nolan Bushnell and Ted Dabney). The Sunnyvale bar Andy Capp’s reportedly called Atari to complain the prototype had broken; when Alcorn arrived, the cabinet was fine — the coin box was simply jammed full. Pong went on to sell over 8,000 cabinets and effectively created the consumer video-game industry. Bushnell’s earlier Computer Space (1971) is the very first commercial coin-op video game, but it sold poorly and didn’t spark the boom.
✗ Wrong. The answer is Pong. Space Invaders is Taito’s 1978 hit. Asteroids is Atari’s own 1979 vector-graphics smash. Computer Space (1971) is technically the first commercial coin-op video game ever — designed by Atari co-founder Nolan Bushnell — but it flopped at retail. Pong is the 1972 game that proved the industry could actually work.
02
The North American video-game crash of 1983 wiped out 97% of the industry’s revenue almost overnight. The two scapegoat releases — a rushed E.T. tie-in famously buried in a New Mexico landfill, and an unplayable port of Pac-Man — ran on the same now-iconic console. Whose console was it?
✓ Correct! Atari, specifically the Atari 2600 (originally the VCS). Howard Scott Warshaw famously developed E.T. in five weeks to make a Christmas 1982 deadline; over 4 million unsold copies were eventually buried in the Alamogordo, New Mexico landfill in 1983 — later confirmed as real archaeology by a 2014 dig. The crash gutted the American console market until Nintendo launched the NES in 1985, with Japan taking over from there.
✗ Wrong. The answer is Atari (the 2600). Magnavox’s Odyssey was the very first home console (1972) but had been long-superseded by 1983. ColecoVision and Intellivision were 2600 competitors that also got hit by the crash, but the headline disasters — E.T. and the Pac-Man port — were Atari’s, and Atari was the dominant brand whose collapse defined the era.
03
After the 1983 crash, Nintendo’s Famicom (released in Japan in 1983) was rebranded as the NES for North America in 1985. The launch was anchored by a single Shigeru Miyamoto-designed pack-in title that became the genre-defining 2D platformer and one of the best-selling games of all time. Name it.
✓ Correct! Super Mario Bros. (September 1985 in Japan as the Famicom version, October 1985 in North America bundled with the NES). Miyamoto and Takashi Tezuka’s 8-bit blueprint for the genre — running, jumping, scrolling, secrets — sold over 40 million copies and was the standard pack-in NES title (sometimes packed alongside Duck Hunt on the Zapper bundle). The Legend of Zelda came in 1986; Super Mario Bros. is the title that defined the launch.
✗ Wrong. The answer is Super Mario Bros. Donkey Kong (1981) is Miyamoto’s arcade breakthrough — and Mario’s actual debut as “Jumpman.” Duck Hunt was bundled with the Zapper-pack version of the NES alongside Super Mario Bros. The Legend of Zelda came a year later (1986). The headline NES launch title is Super Mario Bros.
04
As of 2024 the best-selling single video game of all time has cleared 300 million copies sold across every platform you can imagine — far ahead of every other franchise entry on the list. The studio behind it was bought by Microsoft in 2014 for $2.5 billion. Name the game.
✓ Correct! Minecraft — over 300 million copies sold, with Markus “Notch” Persson’s Mojang acquired by Microsoft for $2.5 billion in November 2014. The game launched in alpha in 2009, hit full release in November 2011, and has since shipped on every major platform from PC to Switch to phones to PlayStation. GTA V is the second-best-selling game ever (~200M+) and the most profitable entertainment product of all time. Tetris versions vary by counting method but together comfortably exceed 500M; the question specifies a single game, where Minecraft leads.
✗ Wrong. The answer is Minecraft. Tetris is technically larger across all versions combined but is fragmented across dozens of separately-counted SKUs. GTA V is the second-best-selling discrete game (~200M+) and the most profitable entertainment product ever made. Wii Sports moved 82M but mostly as a pack-in. The single best-selling game ever is Minecraft.
05
A 28-year-old Shigeru Miyamoto was given a salvage job in 1981: convert thousands of unsold Radar Scope cabinets into a profitable game. The result was an arcade smash that introduced both a barrel-throwing antagonist and a moustachioed protagonist named “Jumpman” — later renamed Mario. Name this 1981 arcade game.
✓ Correct! Donkey Kong (1981). Nintendo of America had crates of unsold Radar Scope cabinets sitting in a New Jersey warehouse; Miyamoto’s pitch — a Popeye-inspired story about a giant ape and a damsel in distress — was retrofitted into the existing hardware. The game made $280 million in its first two years, single-handedly saved Nintendo of America, and gave the world both Donkey Kong and Mario (originally just called “Jumpman”). It also drove a Universal Studios trademark lawsuit over alleged King Kong similarity, which Nintendo won.
✗ Wrong. The answer is Donkey Kong. Mario Bros. is the 1983 arcade follow-up where Mario gets his name and his plumber brother Luigi. Popeye (1982) is Miyamoto’s next game — the IP he’d originally wanted for what became Donkey Kong. Galaga (1981) is by Namco, not Nintendo. Miyamoto’s breakout game is Donkey Kong.
06
Sony’s original PlayStation launched in Japan in December 1994 and went on to dominate the fifth console generation, selling over 100 million units. The console was originally conceived as a CD-ROM add-on for another company’s console, until that partner publicly humiliated Sony at CES 1991 by suddenly switching to Philips. Which spurned company drove Sony into the console business?
✓ Correct! Nintendo. The two companies had jointly developed a SNES CD-ROM add-on (codenamed “Play Station,” with the space) for years. At CES 1991, Sony announced the partnership on day one; on day two, Nintendo’s Howard Lincoln walked on stage and revealed Nintendo had quietly switched to Philips. Sony executive Ken Kutaragi convinced his board to use the prototype to build their own standalone console. The result, three years later, was the PlayStation — which buried the SNES’s successor, the N64, in third place that generation. One of the most expensive corporate snubs in business history.
✗ Wrong. The answer is Nintendo. Sega had its own CD-ROM add-on (the Sega CD, 1991). Atari was a fading competitor. Panasonic eventually shipped the 3DO (1993), but Sony’s entry into hardware was specifically driven by the Nintendo partnership collapse at CES 1991 — one of the most consequential corporate breakups in the industry’s history.
07
Bungie’s Halo: Combat Evolved (November 2001) is the textbook system-seller — the FPS that proved console first-person shooters could rival the PC, sold five million copies for an unproven new console, and turned its publisher into a permanent fixture in console gaming. For which 2001-launching console was it a launch title?
✓ Correct! The original Xbox — Microsoft’s first home console, launched November 15, 2001 in North America. Microsoft acquired Bungie in June 2000 specifically to make Halo an Xbox-exclusive launch title (it had originally been pitched as a Mac/PC RTS). Halo: Combat Evolved sold over 5 million copies, became the Xbox’s system-seller, and made the franchise a permanent Microsoft pillar through Halo 2’s Xbox Live revolution and beyond.
✗ Wrong. The answer is the original Xbox. PlayStation 2 launched a year earlier (October 2000). The GameCube launched within days of the Xbox in November 2001 but never had Halo. The Dreamcast (1998) was discontinued in early 2001. Halo’s home is the Xbox — its existence as an exclusive is the entire reason Microsoft bought Bungie.
08
Steam — the dominant digital storefront for PC gaming — launched in September 2003, initially mocked as a glorified DRM patcher for Counter-Strike. It now hosts over 100,000 games and reportedly takes 50–70% of all PC game sales. Which Bellevue, Washington studio (also creator of Half-Life and Portal) launched and runs Steam?
✓ Correct! Valve, founded in 1996 by ex-Microsoft executives Gabe Newell and Mike Harrington. Steam launched in September 2003 mainly as a way to deliver patches for Counter-Strike, with Half-Life 2 (2004) the first commercial release tied to it. Newell’s repeatedly-voiced philosophy — that piracy is fundamentally a service problem — turned Steam into the dominant PC platform and made Valve, a privately-held company, one of the most valuable per-employee firms in technology.
✗ Wrong. The answer is Valve. Blizzard runs Battle.net (Diablo, World of Warcraft, Hearthstone). id Software is the original Doom/Quake studio, now owned by Microsoft via the Bethesda/ZeniMax acquisition. Epic Games runs the competing Epic Games Store (launched 2018) alongside Fortnite and Unreal Engine. Steam — and Half-Life, Portal, Left 4 Dead, Counter-Strike, Dota 2 — is Valve.
High Score Recorded · Final Tally Your Gamer Standing
/ 8
Speedrun champion — or still on the tutorial?
According to Takayuki Nakayama, the director of the video game Street Fighter 6, the first draft of the original script for the upcoming film was “pretty rough.” In an interview with Dexerto, he explained how he played a big role in reshaping the storyline for the movie. He revealed that the original screenplay had to be revised quite a bit, stating that it took two years before he was comfortable with the film going into production.
Nakayama said that he is very optimistic about the new Street Fighter film. He stated that since he worked very closely with the creative team, he is confident that the upcoming project does the franchise and its fans justice. He also praised the director of the movie, Kitao Sakurai, for being so flexible regarding his changes, as well as the dedication of the cast and crew.
To be honest, the first script I received was pretty rough — probably exactly the way people are imagining it would be. So, we spent about two years turning it into what it is now. The director is also really great, so we worked together with a great production team, and the actors are all highly motivated. And because I’m directly involved in the process, I have absolutely no worries. I mean, I just watched it and thought it was fun.
Nakayama also addressed the fans’ response to the trailer of the new Street Fighter movie, stating that audience feedback has been mostly encouraging so far. He acknowledged that adapting such a massive video game franchise into a film has several challenges, especially when it has a loyal following that consists of generations of gamers.
The original Street Fighter game was released in 1987 and developed by Capcom for arcades. It was the studio’s first competitive fighting title and introduced special attacks that the franchise would eventually become known for. The first installment was directed by Takashi Nishiyama, who said he drew inspiration for Street Fighter from Kung-Fu Master, which he also helmed.
While Street Fighter began as an arcade game, the very first title that was specifically designed for consoles was Street Fighter EX3, which was released on the PlayStation 2 in 2000. The game features a roster of 28 playable fighters, including iconic Street Fighter veterans such as Ryu, Ken, and Chun-Li, with original characters created for the series, including Skullomania, Kairi, and Doctrine Dark. However, many fighters aren’t available at the beginning of the game as they require gamers to play several times through Original Mode to unlock every character.
Street Fighter will release in theaters on October 16, 2026.